Rival’s shape was molded from some of the most iconic gaming mice of the past. SteelSeries took great lengths to ensure a comfortable fit thanks to the right-handed orientation, a raised back end, and sleek contours. soft-touch paint is a unique experience, offering a matte finish while still feeling incredibly smooth. The anti-sweat coating helps to maintain great contact even during intense gaming sessions. The rubber grips are not a sticker, but direct injected molded rubber for better control and grip. No one wants to do finger gymnastics just to press a button on their mouse. The Rival features ergonomic button position and size so clicks and movements feel natural, quick and don’t take away from gameplay. At the heart of Rival is the Pixart PMW3310 optical sensor which promises zero hardware acceleration, offering true 1:1 tracking and precise movements no matter how fast things get during the heat of battle. The CPI is best-in-class with adjustments from 50 to 6500. Proprietary SteelSeries engineered switches have a lifetime of over 30 million clicks and are the high-speed conduit between the sensor and mouse clicks. The audible mouse click is subtle, while delivering quick, tactile responsiveness. When it’s time to get competitive you can really dial-in your settings thanks to SteelSeries Engine 3. Adjustable CPI, programmable buttons, polling rate, angle snapping, acceleration and deceleration are among the customizations that will make the mouse perform as you see fit. Rival is incredibly customizable with 16.8 million color, 2-zone illumination, a 3D printable nameplate for individuality, and SteelSeries Engine 3 for finely-tuned performance adjustments. Rival features two independent lighting zones that are capable of 16.8 million colors. Colors can be adjusted in each zone, per specific profile, game or application. Four brightness levels and three lighting effects to choose from -Steady, ColorShift and Breathe - will help make Rival your own.
Ketika produk ini sampai di gudang kami di US, berat sebenarnya akan diukur. Jika
berat sebenarnya adalah melebihi estimasi, biaya pengiriman tambahan diperlukan untuk dibayar segera untuk melanjutkan proses.
Produk yang relative kurang padat pada umumnya menempati lebih volume ruang, dibandingkan dengan berat sebenarnya. Berat volumetrik atau dimensional dihitung dan dibandingkan dengan bobot pengiriman sebenarnya, untuk memastikan mana yang lebih besar; berat yang lebih tinggi digunakan untuk menghitung biaya pengiriman internasional.